Hello folks -
As the leader of the "Gaming" Birds of a Feather discussion, I thought it would be valuable to open up a blog thread to collect various thoughts and opinions people have about exploring gaming as a tool for educators. Funny thing here - although I teach digital technology to secondary school students all day, it is for a very different reason that I took on this role. I really strongly believe in the power of play and the depth of its engagement and what Mihaly Csikszentmihalyi calls "flow". Gaming, it sems to me, offers a wonderfully flexible way to engage learners and yes, it just might not hurt at all, especially compared to the intricacies of more academic approaches to teaching and classrooms and lessons, etc. Since I teach quite a wide range of students it has become increasingly apparent to me that less academic students need a different approach at times to academic learning. Gaming, it seems to me, may hold opportunities that other classroom alternatives simply cannot offer. Re: those who vigourously oppose the concept of games as teaching tools I ask - "What are you afraid of?" Having said that, I can realistically see limitations to how games are built, used and "marked".... and now its your turn.
In our Birds of Feather discussion I would love to hear from a variety of points of view... please start that ball rolling now... and the door is open for you to take the discussion wherever you wish.
cheers, Peter French
Keywords: educational alternatives, engaging students, Gaming, play
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